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  1. 06001000305800
  2. 1
  3. 2
  4. F0110030
  5. 9[...................................................]011
  6. üSuperBreak-Out
  7. Ç
  8. by
  9.  
  10. MarkOvermars
  11. ü
  12.  
  13. 0.IntroductionÇ
  14.  
  15. ManydifferenttypeofBreak-OutlikegamesexistfortheAtari
  16. ST,sowhyyetanotherone.Well,thereareanumberofreasons.
  17. Firstofallbecausealltheexistinggamesaremissing
  18. something.Theyallhavesomegreatideasbutarelackingothers.
  19. Secondly,becausemostgamesworkoncolourmonitorsonly.This
  20. onewillworkonamonochromemonitor(only).Thirdlybecauseit
  21. isfuntowritesomethinglikethis.
  22.  
  23. Butthemainreasonisthatthisoneisspecial.Itcontainsmost
  24. ofthegoodideasoftheexistinggamesandmanynewfeatures.
  25. Justtomentionafewthings:Thereareover40differenttypes
  26. ofstones,allwithspecialfeatures.Therearemanydifferent
  27. typesofbonusses,manytypesofmonsters,5basicallydifferent
  28. typesoflevels,etc.Ofcourse,youwon'tencounterallthese
  29. thingsatthefirstlevels.Onlaterlevelsnewthingsappear
  30. thatyoudidnotseebefore.ToavoidgetingboredSuperBreak-
  31. Outallowsyoutocontinueonthelevelyougotkilled.Soyou
  32. don'thavetostartfromthebeginning.
  33.  
  34. Someothernicefeaturesincludegoodscorefiles,theprogram
  35. remembersitsplayersandknowswhatyourcurrentstatusis,
  36. levelfilesthatcaneasilybechanged,added,etc.Forthisa
  37. specialleveleditorisprovidedwiththeprogram.Newlevels
  38. filesmightbeprovidedinthefuturefortheadvancedplayers.
  39. ü
  40. 1.YourdiskÇ
  41.  
  42. Thediskshouldcontainthefollowingfiles:
  43.  
  44. SBREAK.PRG:Theprogram
  45. SBREAK.DOC:Thisdocumentationin1STWordformat
  46. SBREAK.TXT:Thisdocumentationinreadableform
  47. BACKPICT.ART:Thebackgroundpicture
  48. SPRITES.ART:Thebitmapsforthesprites
  49. SBREAK.SND:Thesoundsfile
  50. LEVELS02:Thefirstsetoflevels
  51. LEVELS03:Thesecondsetoflevels
  52. etc.ü
  53.  
  54. ÇInafolderLEVELEDyoushouldfindthefollowingfiles:
  55.  
  56. EDITOR.PRG:Theleveleditor
  57. ÇEDIT.RSC:Theresourcefilefortheeditor
  58. SPRITES2.ART:Thespritesfortheeditor
  59.  
  60. WhenplayingafileSBREAK.SCRforthescoreswillappearand
  61. alsofiles?????.SBRthatcontaininformationaboutplayers.
  62. Don'tkeepyourdiskwrite-protectedwhenplayingotherwiseno
  63. informationcanbestored.Betterfirstmakeaback-upcopyof
  64. thedisk.
  65.  
  66. ü2.PlayingÇ
  67.  
  68. SimplyclicktheSBREAK.PRGicononthedesktop.Typeinyour
  69. namewhenasked(SuperBreak-Outwillrememberyou)andyoucan
  70. start.Thegoal,asyouprobablyknow,istohitawayallthe
  71. stoneswiththeball.Duringthegametheleftmousebutton
  72. normallydoesalotofimportantthingslikee.g.releasingthe
  73. ball,shootingbullets,etc.
  74.  
  75. Sometimeslittlebonussesfalldown.Theytendtohelpyouby
  76. suchthingsasslowingdowntheball,turningyourbatintoa
  77. machinegun,givinganextralife,etc.Whenyoucatchthemwith
  78. thebatthefeaturewillstart.Bonussesareindicatedwitha
  79. letter.Thefollowingtypesofdifferentbonussesexist:
  80.  
  81. A:GivesyouanëAÇutomaticmovingbat.Presstheleftmousebutton
  82. tocontinuedoingityourself.
  83. B:GivesyoualotofëBÇonuspoints.
  84. D:GivesaëDÇestructiveballthatkillsallstones.
  85. E:GivesyouanëEÇxtralife(bat).
  86. G:YourbatbecomesaëGÇun.Itcanshootbulletswithyourleft
  87. mousebutton.Twodifferenttypesofbulletsexist.
  88. H:YourbatwillnowëHÇoldtheballs.Releasethemwiththeleft
  89. mousebutton.
  90. K:ThisëKÇillsallthemonsters.
  91. L:YourbatwillbecomeëLÇong.
  92. N:YoucanpasstotheëNÇextlevelbyshootingaballintothe
  93. exitstonethatappears.
  94. R:ThisëRÇemovesallstonesofthetypeyouhitnext.
  95. S:ThisëSÇlowsdowntheballs.
  96. T:GivesyouëTÇhreeballsthatreappearwhenlost.
  97. W:BuildaëWÇallofstonestokeeptheballhighup.Shouldbe
  98. greatwhentheballisatthetopofthefieldbutadisaster
  99. whenitisnearthebat.
  100. 2:Givesyoutwoextraballs.
  101. 5:Givesyoufiveextraballs.
  102. ?:Asurprise.Canbeverygoodbutalsobad.Doyoutakethe
  103. risk?
  104.  
  105. Ofcoursealsonastythingshappen,likebombsfallingdown.But
  106. don'tworry.Theyonlyappearonhigherlevels.Alsosome
  107. monstersrunaround.Theyarereasonablyharmlessbutchangethe
  108. directionoftheballwhenhit.(Butbewareofthenastiesdeeper
  109. inthegame.)
  110. ü
  111. ♪∙ÇHighscoresandspecialLIFEstoneswillgiveextrabats.After
  112. youkilledallyourbatsyouaregiventhechoicetoeither
  113. continueatthelastlevel,startnewatthebeginningorquit.
  114. Whenyouindicatetocontinue,thegamewillstartagainata
  115. leveljustbeforetheoneonwhichyouwhere.Togetanywhere
  116. furtheryouwillhavetogetthroughatleastthreelevelsinone
  117. go.Thehigheryoustart,themorepointsyoucanget.
  118.  
  119. Thescoreiscomputedasfollows:100foreverynormalstonehit,
  120. 2500forcompletingthelevel,400foreachbonuscaughtand
  121. 100foreachmonsterdestroyed.Aftercompletingalevelthe
  122. scoreforthatlevelisincreasedbyapercentagedependingon
  123. thelevel.Hence,thehigherthelevel,themorepointyoucan
  124. obtainforeachlevel.
  125.  
  126. Thefollowingkeysareimportant:
  127.  
  128. q:Quitthegame.
  129. k:killyourbat(usefulwhenyoulockedyourselfup).
  130. r:restartthelevel(usefulwhenthelevellocksup).
  131. N:Continueonthenextlevel.Thiscostsyou2livesandis
  132. onlyusefulwhenyoudon'tmanagesomeparticularlevelat
  133. all.
  134. p:pausethegame.Anykeycontinues.
  135. b:Changesthespeedofthebat.
  136. s:Togglessoundonoff.
  137. f:Savesthecurrentsituationsuchthatyoucancontinue
  138. playinglater.Thegamewillbesavedunderyourcurrent
  139. name.TocontinuelatersimplystartSBREAKandtypein
  140. yourname.
  141. space:Willgiveyouanemptyscreensuchthatnobodywillsee
  142. whatyouaredoing.Anycharactercontinues.
  143.  
  144. ü3.TheLevelEditorÇ
  145.  
  146. WithSuperBreak-OutIhaveprovidedasimpleinteractiveLevel
  147. Editor.YouwillfinditinthefolderLEVELED.OnethingIwill
  148. stateimmediately:ITDOESNOTCHECKFORERRORS.Soifyoufill
  149. inimpossibledata,itjustleavesitin.Beforestartingusing
  150. it,takecarethatyouhaveacopyofthisdocumentation,in
  151. particularthenextchapter,onpaperinfromtofyou.
  152.  
  153. TostarttheLevelEditorsimplydoubleclickEDITOR.PRG.After
  154. someloadingyouwillseetheso-calledmanager.Inthisyoucan
  155. loadinafileoflevels(usingtheLoadbutton)orsavethe
  156. levelsyoucreatedorchanged.Ontheleftyouseethenamesof
  157. the(atmost)40differentlevelsinthefile.Oneofthemwill
  158. beselected.Abovethebuttonsthereisanotherpossiblelevel,
  159. calledthebuffer.Thebufferisusedforchangingtheorderof
  160. levelsinthefile.Youcancopylevelstoandfromthebuffer
  161. andexchangelevelswiththebuffer.Youcanalsoinsertthe
  162. bufferabovetheselectedlevelordeletealevel.Forexample,
  163. tomovethefirstleveltotheendselectthefirstlevel,press
  164. CopyToBuffer,pressDelete,selectthelastlevelandpress
  165. CopyFromBuffer.Playabitwiththismovingandcopyingstuff
  166. untilyouarefamiliarwithit.
  167.  
  168. Tochangealevel,firstselectit.(Youcanalsoselectthe
  169. buffertochangeit.Notethatthebufferwon'tbesavedondisk,
  170. soafterchangingityouhavetocopyottosomeplaceinthe
  171. levelfile.)Nowtherearetwothingsyoucanchange:The
  172. settingsandthefield.Thefieldcontainstheinformationabout
  173. thepositionofthestones.Thesettingscontainsuchthingsas
  174. typeofmonsters,speedoftheball,etc.
  175.  
  176. Tochangethesettingspressthecoorespondingbutton.H